Showing posts with label deathmatch. Show all posts
Showing posts with label deathmatch. Show all posts

July 11, 2010

slimefac V2 released


Released slimefac as improved version regarding to gameplay and balancing. A new room is included. Public testing was quiet long and the feedback I got helped me to finish it eventually. This one just contains less square rooms and more visual quality. Weapons and items stay at their position you might know from beta.

For extra download you can get it on spaceboyz.

December 12, 2008

oa_koth2


As we were talking about game content creation and which old maps would be a nice remake in Paris we stumbled across good old Transfusion and it's Blood spirit. Back in those days we enjoyed deathmatch in a tower map. OA already has it's CTF bases maps which are inspired by Blood so why missing this one?

Astro had his own idea of it so I didn't go with any of his suggestions. A first unnoticed beta release was done in November. The maps structure and gameplay was too plain. I fear I was not creative enough to use all possibilities the layout gave me.

For next release a lot of changes go into this one:
  • chaingun added, 1 railgun removed
  • trims, ledges, lots of foilage and details
  • possible to reach every level of the tower from the inside
  • a ladder and glowing orbs
  • 2nd rocket launcher, personal teleporter
  • creating lots of new textures
Bots do fine 'cept finding their way out of the void. Map is damn cool in Elimination gametype (8).