Showing posts with label intro. Show all posts
Showing posts with label intro. Show all posts

September 12, 2008

ctf_gate1 beta 2


After reducing details of each pillar and hinting severe spots frames got decent and the map becomes playable. I just mirrored everything and autoreplaced the textures to get a blue base. Additional details are added to the walls, items and powerups changed and constantly tests against bots help me fixing lots of issues.
I discovered another bug in OA 0.8 as I think Double Domination points should not be in the same place where CTF flags are.

The next beta release: ctf_gate1_b2.pk3 (save link as...)

Still things can be improved.
Edittime so far: 10h

September 10, 2008

Blog created

For time being I guess it's quiet nice to have a little logging of my progress as there are several maps I'm working on. It should be easier to share stuff I stumble across instead of discussing everything on IRC with lei, kick52 and Andy.