Showing posts with label oa_black. Show all posts
Showing posts with label oa_black. Show all posts

July 30, 2009

oa_black: Black Magic


First public testing release of oa_black. Need some gameflow tests and item balancing feedback.

This is going to be a small/mid sized tourney/tdm map with Domination gametype support. Don't be scared of by the low visual quality. It took me about 1 hour to create the upper parts and about 1 week to do the lower cave like basement. It is quiet possible to alter the layout in a big way. Spending time on details is not a good idea yet.

This is my playground for upcoming texture creation.

Download: http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3
Included is next public release of ctf_compromise with hopefully fixed fog density issue and improved lighting.

A testmap server is rotating just these two maps. (/connect spaceboyz.net)
And is running latest oaxB41 including brainworkz bots.

Thanks for testing.

July 14, 2009

Planning and drawing


Although the pressure of creating better map models and textures is high, an idea of a temple based, fast paced tourney map was in my mind for weeks now. These stone monoliths are not the end of the line and better light and teleporter models will follow. I just cannot put myself in front of blender these days.

This drawing presents a rough shape of the mid level floor which has been created already. Alterations and new ideas went into it while I worked on it just for a few hours.

An alpha testing release will come soon together with an improved version of slimefac.