Showing posts with label draft. Show all posts
Showing posts with label draft. Show all posts

July 14, 2009

Planning and drawing


Although the pressure of creating better map models and textures is high, an idea of a temple based, fast paced tourney map was in my mind for weeks now. These stone monoliths are not the end of the line and better light and teleporter models will follow. I just cannot put myself in front of blender these days.

This drawing presents a rough shape of the mid level floor which has been created already. Alterations and new ideas went into it while I worked on it just for a few hours.

An alpha testing release will come soon together with an improved version of slimefac.

February 11, 2009

Stone Monolith



What's the ideal teleporter in a first person shooter?
A plain tube with a fancy texture applied to it?
The usual doorframe floating in the middle of the room?
Some scifi device that looks suspicious?

This is a draft. Two 'magical' monoliths which spawn a portal in between. A few red glowing runes would be nice.

Blender md3 exporter still is not as good as it could be regarding to two materials on one model.