December 3, 2008
New singleplayer campaign release
The new singleplayer.pk3 file replaces all tiers with theme matched compositions. Bots are easier and increase in challenging skills as you progress through the tiers. There is a 'tourney' boss fight at the end of each.
As the first editing is done a little testing would be appreciated. The final battle is still missing.
Happy fraggin'
November 3, 2008
Botskills anyone?
As part of planning a new singleplayer campaign I wrote a little script to get an overview of all the bots of OA. I parse just the main characterfile and not any item or weapon weights files they will look for when traveling through a map.
The most interesting values are listed in this table although I only used the botfiles I found in the SVN. Seems it's not uptodate as bots like assassin are missing. The machinegun as favourite weapon marks more than one weapon as highly skilled.
| name | attack skill | aim skill | aim acc | fov | reaction time | alert. | fav Weapon |
|---|---|---|---|---|---|---|---|
| "Angelyss" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Arachna" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Ayumi" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Beret" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Dark" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Player" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Gargoyle" | 0.250 | 0.250 | 0.250 | 0.250 | 2.00 | 0.900 | BFG10K |
| "Grism" | 0.250 | 0.250 | 0.250 | 0.250 | 2.00 | 0.900 | BFG10K |
| "grunt" | 0.250 | 0.250 | 0.250 | 0.250 | 2.00 | 0.900 | BFG10K |
| "Jenna" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Kyonshi" | 0.250 | 0.250 | 0.250 | 0.250 | 2.00 | 0.900 | BFG10K |
| "liz" | 0.3 | 0.3 | 0.3 | 0.3 | 2.5 | 0.5 | MACHINEGUN |
| "Major" | 0.25 | 0.25 | 0.25 | 0.25 | 2.0 | 0.95 | RAILGUN |
| "Merman" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | LIGHTNING |
| "Neko" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Penguin" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Rai" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Sarge" | 0.250 | 0.250 | 0.250 | 0.250 | 2.00 | 0.900 | BFG10K |
| "Sergei" | 0.30 | 0..30 | 0.30 | 0.30 | 1.5 | 0.5 | LIGHTNING |
| "Skelebot" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Sly" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Tanisha" | 0.3 | 0.3 | 0.3 | 0.3 | 1.5 | 0.5 | MACHINEGUN |
| "Tony" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
| "Widowe" | 0.25 | 0.25 | 0.25 | 0.25 | 3.0 | 0.5 | MACHINEGUN |
So what do we learn?
Most of the bots are pretty much the same without any individual character/skills. Most of 'em were created by just copy and paste. For now it doesn't matter which bot will be on what map as there is no difference. A few bots are harder but that's it.
I'm tinkering with a todo list to improve singleplayer further.
September 12, 2008
ctf_gate1 beta 2

After reducing details of each pillar and hinting severe spots frames got decent and the map becomes playable. I just mirrored everything and autoreplaced the textures to get a blue base. Additional details are added to the walls, items and powerups changed and constantly tests against bots help me fixing lots of issues.
I discovered another bug in OA 0.8 as I think Double Domination points should not be in the same place where CTF flags are.
The next beta release: ctf_gate1_b2.pk3 (save link as...)
Still things can be improved.
Edittime so far: 10h
