Showing posts with label bots. Show all posts
Showing posts with label bots. Show all posts

December 3, 2008

New singleplayer campaign release

As Armageddon Man wrote a little background I just felt that OA's singleplayer experience is not an exciting one.

The new singleplayer.pk3 file replaces all tiers with theme matched compositions. Bots are easier and increase in challenging skills as you progress through the tiers. There is a 'tourney' boss fight at the end of each.

As the first editing is done a little testing would be appreciated. The final battle is still missing.

Happy fraggin'

November 3, 2008

Botskills anyone?

As part of planning a new singleplayer campaign I wrote a little script to get an overview of all the bots of OA. I parse just the main characterfile and not any item or weapon weights files they will look for when traveling through a map.

The most interesting values are listed in this table although I only used the botfiles I found in the SVN. Seems it's not uptodate as bots like assassin are missing. The machinegun as favourite weapon marks more than one weapon as highly skilled.



























nameattack skillaim skillaim accfovreaction timealert.fav Weapon
"Angelyss"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Arachna"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Ayumi"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Beret"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Dark"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Player"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Gargoyle"
0.250
0.250
0.250
0.250
2.00
0.900
BFG10K
"Grism"
0.250
0.250
0.250
0.250
2.00
0.900
BFG10K
"grunt"
0.250
0.250
0.250
0.250
2.00
0.900
BFG10K
"Jenna"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Kyonshi"
0.250
0.250
0.250
0.250
2.00
0.900
BFG10K
"liz"
0.3
0.3
0.3
0.3
2.5
0.5
MACHINEGUN
"Major"
0.25
0.25
0.25
0.25
2.0
0.95
RAILGUN
"Merman"
0.25
0.25
0.25
0.25
3.0
0.5
LIGHTNING
"Neko"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Penguin"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Rai"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Sarge"
0.250
0.250
0.250
0.250
2.00
0.900
BFG10K
"Sergei"
0.30
0..30
0.30
0.30
1.5
0.5
LIGHTNING
"Skelebot"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Sly"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Tanisha"
0.3
0.3
0.3
0.3
1.5
0.5
MACHINEGUN
"Tony"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN
"Widowe"
0.25
0.25
0.25
0.25
3.0
0.5
MACHINEGUN

So what do we learn?

Most of the bots are pretty much the same without any individual character/skills. Most of 'em were created by just copy and paste. For now it doesn't matter which bot will be on what map as there is no difference. A few bots are harder but that's it.



I'm tinkering with a todo list to improve singleplayer further.

September 12, 2008

ctf_gate1 beta 2


After reducing details of each pillar and hinting severe spots frames got decent and the map becomes playable. I just mirrored everything and autoreplaced the textures to get a blue base. Additional details are added to the walls, items and powerups changed and constantly tests against bots help me fixing lots of issues.
I discovered another bug in OA 0.8 as I think Double Domination points should not be in the same place where CTF flags are.

The next beta release: ctf_gate1_b2.pk3 (save link as...)

Still things can be improved.
Edittime so far: 10h