Testserver is running this map with oaxB41 and brainworkz bots.
Feedback is welcome.
changes:
- fog removed
- blue skybox with clouds
- upper ledges made accessable
- layout of bases changed
- even less patch mesh usage, phong shaded surfaces instead
- texture and lighting improvements
- bases and ways to them are more distinguishable
- improved separation of areas to increase performance
- removed railgun teleporter
- added teleporter to upper ledge
- railgun replaces plasmagun (too close to mega health?)
- plasmagun is located in each base now
- removed small health orbs but added armor shards
- using Neon Knights new cross textures but these should be reworked: Redundancy!
- Gargoyle model exported and added as mapmodel (was missing, just textures are included in OA 0.81)
- Two new playerskins added (beret/headcrash and assasssin/ghost) for FFA
- Regeneration powerup added to each base
- Haste powerup replaces Biosuit in center area
- using Neon Knights new cross textures but these should be reworked: Redundancy!
- gargoyle model exported and added as mapmodel (was missing, just textures are included in OA 0.81)
- two new playerskins added (beret/headcrash and assasssin/ghost) for FFA
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