August 2, 2009

altering ctf_compromise


This is a work in progress screenshot. Ivan and Feidi gave me very helpful hints on ctf_compromise. Strange: This should have happened about a year ago!

More accessible ledges are there now and another teleporter in every base. Item balancing has to be done all over again. :(
I hope to get more vertical action and I am trying to get more focus on the middle area. Maybe I should place a quad there instead of just a biosuit.

I am improving performance more and more. This time the fog had to be banned. Next will be separating the areas so less gets drawn at once.

Included in this screenshots are two new player skins for assassin and beret.

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